Following is a list in alphabetic order of all people who have ever worked
on the POV-Ray Team or who have made a note-worthy contribution.
| Current POV-Team Members |
| NAME | PARTICIPATION |
| Thomas Baier | 3.1 team member, tester |
| Chris Cason | Member 1993-, Team leader 1999-, windows version author, other contributions |
| Dale C. Brodin | Alpha & Beta tester, forum support |
| Alexander Enzmann | POV-Ray 1.0/2.0/3.0 developer |
| Thorsten Froehlich | Mac developer |
| Mark Gordon | Unix developer |
| Alan Kong | Alpha & Beta tester, forum support |
| Nathan Kopp | Photons, u/v mapping, other contributions. |
| Lutz Kretzschmar | Moray author, MS-Dos 24-bit VGA, part of the anti-aliasing code |
| Ron Parker | Core code, jack-of-all-trades |
| Anton Raves | Alpha & Beta tester, Mac contributor |
| Erkki Sondergaard | Alpha & Beta tester, 3.0 Scene files |
| Timothy Wegner | Fractal objects, PNG support |
| Past POV-Team Members and other contributors |
| NAME |
PARTICIPATION |
| Claire Amundsen |
Tutorials for the POV-Ray User Guide |
| Steve Anger |
POV-Ray 2.0/3.0 developer |
| Randy Antler |
MS-Dos display code enhancements |
| John Baily |
RLE targa code |
| Eric Barish |
Ground fog code |
| Dieter Bayer |
Wrote sor, lathe, prism, media and many other features |
| Kendall Bennett |
PMODE library support, paletted display code in Windows version |
| Steve Bennett |
GIF support |
| David Buck |
Original author of DKBTrace, POV-Ray 1.0 developer |
| Aaron Collins |
Co-author of DKBTrace 2.12, POV-Ray 1.0 developer |
| Chris Dailey |
POV-Ray 3.0 developer |
| Steve Demlow |
POV-Ray 3.0 developer |
| Andreas Dilger |
Former Unix coordinator, Linux developer, PNG support |
| Joris van Drunen Littel |
Mac beta tester |
| Dan Farmer |
POV-Ray 1.0/2.0/3.0 developer, author of many features, sample scenes, and textures |
| Charles Fusner |
Blob, lathe and prism tutorial tutorials for the POV-Ray User Guide |
| David Harr |
Mac balloon help and palette code |
| Jimmy Hoeks |
Original Help file for v3.0 Windows user interface |
| Terry Kanakis |
Camera fix |
| Kari Kivisalo |
Ground fog code |
| Charles Marslett |
MS-Dos display code |
| Pascal Massimino |
Fractal objects |
| Jim McElhiney |
POV-Ray 3.0 developer |
| Robert A. Mickelsen |
Artist, 3.0 docs contributor |
| Mike Miller |
Artist, scene files, stones.inc |
| Douglas Muir |
Bump maps, height fields |
| Joel Newkirk |
Former Amiga developer |
| »Jim Nitchals |
Mac version, scene files (Jim - famous also for his anti-spam crusades -
»passed away on 5 June 1998
but his contributions to POV-Ray and responsible use of the internet will not be forgotten) |
| Paul Novak |
Texture contributions |
| Dave Park |
Amiga support, AGA video code |
| Redaelli Paolo |
Former Amiga developer |
| David Payne |
RLE targa code |
| Bill Pulver |
Time code |
| Dan Richardson |
3.0 Docs |
| Tim Rowley |
PPM and Windows-specific BMP image format support |
| Eduard Schwan |
Former Mac version coordinator, mosaic preview, docs |
| Robert Skinner |
Noise functions |
| Zsolt Szalavari |
Halo code which was later turned into media |
| Scott Taylor |
Leopard and onion textures |
| Drew Wells |
POV-Ray 1.0 developer, POV-Ray 1.0 team coordinator |
| Chris Young |
Team leader 1992-1999, parser code, other contributions too numerous to list here |