#include <Listener.hpp>
Static Public Member Functions | |
| static void | SetGlobalVolume (float Volume) |
| Change the global volume of all the sounds. | |
| static float | GetGlobalVolume () |
| Get the current value of the global volume of all the sounds. | |
| static void | SetPosition (float X, float Y, float Z) |
| Change the position of the listener (take 3 values). | |
| static void | SetPosition (const Vector3f &Position) |
| Change the position of the listener (take a 3D vector). | |
| static Vector3f | GetPosition () |
| Get the current position of the listener. | |
| static void | SetTarget (float X, float Y, float Z) |
| Change the orientation of the listener (the point he must look at) (take 3 values). | |
| static void | SetTarget (const Vector3f &Target) |
| Change the orientation of the listener (the point he must look at) (take a 3D vector). | |
| static Vector3f | GetTarget () |
| Get the current orientation of the listener (the point he's looking at). | |
Definition at line 42 of file Listener.hpp.
| static void sf::Listener::SetGlobalVolume | ( | float | Volume | ) | [static] |
Change the global volume of all the sounds.
The default volume is 100
| Volume | : New global volume, in the range [0, 100] |
| static float sf::Listener::GetGlobalVolume | ( | ) | [static] |
Get the current value of the global volume of all the sounds.
| static void sf::Listener::SetPosition | ( | float | X, | |
| float | Y, | |||
| float | Z | |||
| ) | [static] |
Change the position of the listener (take 3 values).
The default position is (0, 0, 0)
| X,Y,Z | : Position of the listener in the world |
| static void sf::Listener::SetPosition | ( | const Vector3f & | Position | ) | [static] |
Change the position of the listener (take a 3D vector).
The default position is (0, 0, 0)
| Position | : Position of the listener in the world |
| static Vector3f sf::Listener::GetPosition | ( | ) | [static] |
Get the current position of the listener.
| static void sf::Listener::SetTarget | ( | float | X, | |
| float | Y, | |||
| float | Z | |||
| ) | [static] |
Change the orientation of the listener (the point he must look at) (take 3 values).
The default target is (0, 0, -1)
| X,Y,Z | : Position of the point the listener must look at |
| static void sf::Listener::SetTarget | ( | const Vector3f & | Target | ) | [static] |
Change the orientation of the listener (the point he must look at) (take a 3D vector).
The default target is (0, 0, -1)
| Target | : Position of the point the listener must look at |
| static Vector3f sf::Listener::GetTarget | ( | ) | [static] |
Get the current orientation of the listener (the point he's looking at).