| screenToWindow(const Window &window, const UVector2 &vec) | CEGUI::CoordConverter | [static] |
| screenToWindow(const Window &window, const Vector2 &vec) | CEGUI::CoordConverter | [static] |
| screenToWindow(const Window &window, const URect &rect) | CEGUI::CoordConverter | [static] |
| screenToWindow(const Window &window, const Rect &rect) | CEGUI::CoordConverter | [static] |
| screenToWindowX(const Window &window, const UDim &x) | CEGUI::CoordConverter | [static] |
| screenToWindowX(const Window &window, const float x) | CEGUI::CoordConverter | [static] |
| screenToWindowY(const Window &window, const UDim &y) | CEGUI::CoordConverter | [static] |
| screenToWindowY(const Window &window, const float y) | CEGUI::CoordConverter | [static] |
| windowToScreen(const Window &window, const UVector2 &vec) | CEGUI::CoordConverter | [static] |
| windowToScreen(const Window &window, const Vector2 &vec) | CEGUI::CoordConverter | [static] |
| windowToScreen(const Window &window, const URect &rect) | CEGUI::CoordConverter | [static] |
| windowToScreen(const Window &window, const Rect &rect) | CEGUI::CoordConverter | [static] |
| windowToScreenX(const Window &window, const UDim &x) | CEGUI::CoordConverter | [static] |
| windowToScreenX(const Window &window, const float x) | CEGUI::CoordConverter | [static] |
| windowToScreenY(const Window &window, const UDim &y) | CEGUI::CoordConverter | [static] |
| windowToScreenY(const Window &window, const float y) | CEGUI::CoordConverter | [static] |